

Items offered by vendors can actually scale according to specific Skills or Perks. Since levels of NPC followers are determined by the level of the player during their first encounter, certain followers such as Lydia can become obsolete fairly early on in the game (PC players can fix this via the console).

Level scaling also affects the game in more subtle ways. Certain areas have minimum or maximum levels, so it is possible for the player to encounter enemies who are significantly more or less powerful. For example, the player will randomly encounter Dragons early on, with stronger Blood Dragons showing up starting at level 15 to 20. It is still present, though, and in most areas the level (and sometimes types) of enemies present is based on the player's level. The landscape can be larger than this size, although the outer areas of the landscape appear to be less well defined.Skyrim's level scaling is MUCH less pervasive than Oblivion's - no more bandits in full Daedric Armor. Many map sizes simply contain zero in these fields. It isn't entirely clear what effect the map size field has on the game. Unknown large struct (tamriel = 45600) offset? apparently, contains absolute file offsets to cells, for debugging purposes. The name of the normals file matching the TNAM. World Map Scale -1=Hide Map Markers Cell X Offset * 4096 Cell Y Offset * 4096 Cell Z Offset * 4096 This field specifies where map markers will appear in relation to the parent Use flags - Set if parts are inherited from parent worldspace WNAMĠx01 - Use Land Data (DNAM) 0x02 - Use LOD Data (NAM3, NAM4) 0x04 - Use Map Data (MNAM, MODL) 0x08 - Use Water Data (NAM2) 0x10 - unknown 0x20 - Use Climate Data (CNAM) 0x40 - Use Sky Cell LOD oceanwater-level (-14000.0 for Tamriel)ĭefault land- and oceanwater-levels (-27000 & -14000.0 for Tamriel)Ĭloud Model - Includes optional field MODTĬamera Data (default 50000), new as of Skyrim 1.8, purpose is not yet known.Ġx01 - Small World 0x02 - Can't Fast Travel From Here 0x04 0x08 - No LOD Water 0x10 - No Landscape 0x20 - No Sky 0x40 - Fixed Dimensions 0x80 - No GrassĬoordinates for the bottom left corner of the worldspace (assumed from Oblivion)Ĭoordinates for the top right corner of the worldspace (assumed from Oblivion) The name of this worldspace used in the game (int16's look like coordinates, formids are REFRs) The name of this worldspace used in the construction kit Record header flags: 0x80000 - Can't Wait C Each Exterior Cell Block group contains Exterior Cell Sub-Block groups, each of which contain CELL records. In the WRLD GRUP, following each WRLD record is a nested GRUP which contains a single CELL record (presumably the starting location for the world) and a number of Exterior Cell Block groups (see the group table).


WRLD records contain the data for a 'world', which can be all of Tamriel or a handful of cells.
